Are you interested in taking part in the curriculum development or professional development opportunities offered by the UNL IANR Science Literacy team? We are currently working on several on-going education and extension projects and are often looking for K-12 teachers and informal educators who would like to pilot materials in their classrooms and after school programs.

For more information about participating in any of the projects listed below, please contact Erin Ingram at eingram3@unl.edu. Thanks!

Milkweed in the Classroom

Milkweed in the Classroom

Milkweed in the Classroom is a three-year education project funded by the Nebraska Environmental Trust. Pheasants Forever (PF), the University of Nebraska at Lincoln (UNL) and the Prairie Plains Resource Institute (PPRI) is providing curriculum, supplies, and professional development resources to support participating grade 3-5 teachers in learning about factors impacting the monarch butterfly migration and taking conservation action by growing milkweed in their classrooms.

Prarie Project

The Prairie Project

The Prairie Project is a five-year, USDA-funded, multistate project (Texas A&M (lead), University of Nebraska-Lincoln, Oklahoma State) focused on promoting widespread adoption of pyric herbivory and mixed species grazing in order to make rangeland production systems in the Great Plains more profitable, productive, sustainable, and beneficial to society at large.

This project is focused on engaging formal and informal educators (e.g. high school science teachers and 4-H/FFA leaders) in professional development opportunities. Game-based learning in being explored as a novel teaching approach in this topic area.

feedlot

AgPocalypse

AgPocalypse is an NSF-funded project focused on developing an educational immersive simulation game to enhance understanding of the complex interactions of the Corn-Water-Ethanol-Beef system nexus through outreach activities including 4-H programs, partnerships with middle school and high school teachers, and engagement of undergraduate students and the public. Opportunities exist to pilot game materials in your classroom or after school program.